![]() ![]() I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. To celebrate that fact, Bethesda are giving away. Fallout Shelter, a free Xbox play anywhere game, has now got over 100 million users. This means if you level up a dweller that does not yet have max endurance you are permanently reducing the potential max HP of that dweller. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. Fallout Shelter Celebrates 100 Million Users With Giveaway. Endurance increases the max HP gained each time a dweller levels up. Fallout Shelter, Bethesda’s free-to-play mobile spin-off of the hugely successful post-apocalyptic RPG series Fallout, allows you to become the Overseer of a designated vault and assign your vault dwellers to various tasks such as providing power, water, food, and RadAway packs for exposure to radiation. ![]() What has been said about endurance, strength, and luck are true in my experience. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes). ![]()
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